Episode 04 - Pot of Clubs - The Legend of Zelda: The Wind Waker

Hello Ladies, Gentlemen, and People Masquerading as Boats!

This episode of NOCLIP focuses on The Legend of Zelda: The Wind Waker, a spooky, terrifying game full of dark storms, vengeful gods, ghosts and skulls floating around of their own accord! But more importantly, it was the primary Zelda installment on the Nintendo Gamecube, which places Link in a vast sea, with bright, cel shaded visuals which caused a controversy at the time of its release, but has since been embraced as one of the most beloved games on the console. We talk about the on point aesthetic design, boss design in the Zelda franchise as a whole, and Link’s face! Probably too much about Link’s face.

Join us again in two weeks when we talk about Supergiant Games’ Transistor!

Episode 03 - Don't Die and Leave - Resident Evil

Happy Halloween!

Join us as we enter the survival horror this episode with Resident Evil (most specifically the HD Remake of 2015), the game that brought horror gaming to the mainstream on consoles. We talk about how the game holds up both in a mechanical sense and an aesthetic sense, and discuss what it is about the game that makes it so damned scary when it wants to be. Thanks, as always, for listening and get ready for our next episode on The Wind Waker!

Episode 02 – It's Totally Okay to Just Murder Them – Shadow of the Colossus

One day, perhaps we will make atonement for this podcast,

On this episode we’re going to be talking about Shadow of the Colossus, the 2005 spiritual successor to Ico. Featuring a grim, isolated atmosphere, and hybridized action adventure/platformer gameplay, it had very few contemporaries and feels incredibly unique to this day. We discuss what makes the game work for us and take a few stabs at the design and implementation of the game’s minimalist philosophy. Thanks to everyone who listens and prepare for our next episode on Resident Evil!

Episode 01 – Blueberry Casuals and the Backhand Booyah! – Splatoon

Welcome to our Cephalopodcast,

Today we’re going to be talking about the WIi U’s own third-person shooter, Splatoon. We’ll be discussing what makes this game different than other shooters, what makes it the same, the Squid-Kid Dichotomy and why the existence of this game represents such an unexpected and important line for Nintendo to have crossed. Thanks for listening, and check us out in two weeks when we release episode two on Shadow of the Colossus!