You’re a podcast? Then why didn’t you attack on sight?
Welcome back! This month is Fanbruary, which means that we are playing games suggested to us by our audience, and the very first we’ve chosen to cover is Everspace. This is a space combat game with a rougelite framework, seeing you making runs through six different “Sectors” to explore and collect resources and starting from the beginning each time you die. The “lite” part of the genre title comes in the form of credits, the game’s metacurrency which you can spend to upgrade either yourself or your ship, making subsequent runs a little bit easier. And I really can’t stress “a little bit” enough. This is a difficult game, particularly if you don’t have a lot of experience with this type of combat, but it is helped immensely by the shocking amount of fine control you have over your movement, making the actual experience of playing pretty smooth and the fights feel more strategic. Once the game has its hooks in you, it actually is a really compelling experience and it had us engaging with its narrative mysteries as well as its mechanical ones once we got the hang of it. We’re going to be talking about the many layers of systems in the game and how it might be better off explaining more of them a little earlier, the surprisingly solid presentation in the form of audio and visuals all the way up through writing and voice acting, and all the good, flavorful lasers.
This is the first episode to come out for “Fanbruary” but we’re pretty deep into the games already and I gotta say I haven’t been this excited about doing some episodes in a while. We were both kind of expecting to get left in the dust by this game and were pleasantly surprised at how captivating we ended up finding it. Have you played this game? Are you a space games kind of person or someone constantly searching for that new roguelike that’s going to grab you? In either case, this is one to at least give a shot to. Let us know on our Discord or down in the comments if it worked as well for you as it did for us. Next time, we’re going to be talking about Arkane’s Prey, a reboot in the loosest sense of the term that puts the Dishonored developer’s immersive sim trademark back on the genre in which it started, the sci-fi FPS, so check it out then.