NOCLIP Pocket E36 - Above My Play Grade - Downwell

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This podcast was recorded in “Arm Swing” style.

Welcome back to NOCLIP Pocket, where this week, we’re going to be talking about Downwell, a Rougelike platformer where your goal is just to fall all the way down to the bottom. Obviously this is more difficult to do than it sounds, but even with as difficult as this game is, it’s that simplicity that makes it stand out. You only ever need to move left and right and press a single button, making the game incredible easy to learn and putting you immediately into the loop of getting better, rather than having to take the time to teach you everything you are capable of doing. This also means that the first area of the game never needs to be so easy as to be a tutorial, meaning that your runs begin nearly as intense as the previous one ended. Combined with the short length of most attempts and how quickly you can restart and try again, it makes the game an extremely frantic experience. We’re going to be talking about how the audio and visual elements of the game play into making the mechanics as smooth as possible, how the different powerups and styles affect your decision making, and our overwhelming lack of skill.

Thank you for listening again this week! This is our first Roguelike, though admittedly it’s fairly atypical of the genre mechanically, and it immediately butted up against the idea of how much of a game needs to be played before you can make a judgment on it. For fans of the genre, how much time do you put into a Roguelike before you know you like it? As a genre designed to be difficult from the start in order to make the die and restart flow meaningful, sometimes it’s hard to tell. Let us know in the comments or on Discord! Next time, we’re going to be talking about A Short Hike, which you could argue is more our speed.