This game makes me feel all blushy-crushy.
Welcome back! Today, on a not-such-a-surprise-if-you-listened-to-the-last-episode episode, we’re going to be “quickly” (by our standards) running through our thoughts on Xenoblade Chronicles 2 in preparation for our upcoming episode on Xenoblade Chronicles 3. As the third game more directly references the previous games than any other entry in the series, we thought it was important to have at least covered the basics of the second game to lay the groundwork. This week we’re going to be giving a summary of the important plot points and then giving our impressions and takeaways. XC2 is an RPG in the same style of its predecessors in the Chronicles series, but with an overhauled combat system and full of complicated interactions with its main differentiating factor, blades. Blades serve the game both as characters and your classes, in a way, with different blades using different weapons and having a different selection of arts to use, which makes your interactions with them meaningful in both a narrative and mechanical way. They are also largely embarrassingly pornographic. There’s a lot of give and take with this game. Your ability to stomach the more juvenile elements will probably be a deciding factor in how much you enjoy the game, and our feelings toward it are complicated to say the least. There is a lot more to the game than we get into today, but it should serve as a decent refresher and lay out what we’re going to be comparing to next time in the sequel’s episode.
Thank you for joining us for this bonus episode this week. We intend to do a full episode on this game at some point in the future, as the sequel being released early sort of quashed our original plan of doing it before that game came out, so take this one with a grain of salt. Emotions ran high and we took it out on the Nopon. Next time we’re going to be going full length on Xenoblade Chronicles 3, so we hope you’ll look forward to that.