Podcasts are software, bodies are disposable.
Welcome back to NOCLIP, where this week we're going to be breaking down Superhot. The central gimmick to Superhot is controlling time. Time only progresses when you move, turning the skill set required for a first person shooter completely on its head. This makes for a more contemplative, though still tense, experience. The mechanical themes of this short game are incredibly strong, but unfortunately, looking further into the narrative can distract you from what it is that it does incredibly well: glorious dodging and shooting. We'll talk about how level repetition can lead to badass perfection, a detrimentally heavy handed plot, and sick, awesome jumping.
Thanks for checking us out again this week, and join us next time as we talk about Super Mario RPG!