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Thank you for joining us on NOCLIP Pocket this week, where we’re only thinking about and playing Smash Bros. In the spirit of the season, we’re going back to one of Sakurai’s earliest games with HAL, Kirby’s Dream Land. Dream Land is a fairly simple platformer, but it is the introduction of Kirby, one of the longest-standing Nintendo mascot characters. Its design made strides toward accessibility in games, particularly for younger children, something that was rarely considered in its time. The aesthetic design combined with the easygoing challenge of the game really make this a relaxing and enjoyable experience to go through and it’s a game that has stuck with at least one of us for more than 20 years. We’re going to talk about solid, readable visuals in Game Boy games, how Kirby’s mechanics lend themselves to a game that doesn’t want to frustrate, and how our incredible professionalism and preparedness ensure that NOCLIP Pocket is truly the trash bin of comedy.
I hope you enjoyed listening to us this week, and next time on NOCLIP Pocket we’ll be discussing Splatoon 2’s Octo Expansion with JJ on as a not-so-special guest. Happy holidays everybody!