More damage to basic podcast enemy,
Welcome back to NOCLIP Pocket! This week, we’re going to be talking about Nanotale: Typing Chronicles, an RPG that uses a (surprise) typing interface and the follow-up to Fishing Cactus’s previous game Epistory, which we talked about way back in 2017. This new game sees them iterating on the concepts that were started in Epistory, with a more dynamic combat system, more expansive exploration features and less of a focus on the Typer Shark style wave based combat. We discover, though, that the effect of all of this comes down to how you felt about those systems before, as the the result is a bigger, less repetitive game, but one that focuses a lot less on skill, in the form of how fast you can type, and more on your ability to think and solve problems using the tools available to you. In a lot of ways, it’s a very different game with the same wrappings. We’re going to be talking about the intricacy and number of puzzles found throughout the game, the implementation of more NPCs and story elements than were done previously, and how me like type fast.
Thank you for joining us again this week (a day late, for those of you here on the day of)! Epistory always felt like one of those hidden gem kind of games, so I was particularly excited to see where the developer went with its follow up. I fully expect not everyone to have played this game, given it’s small scale and sort of niche genre, but if you did, how do you feel about the changes made? Do you wish it taxed you more on the actual typing front, or did the game’s more puzzle-centric engagement hit the spot for you? Let us know over on our Discord or in the comments on YouTube. Next time, we’re talking about Tacoma in a real “why haven’t I played this yet” moment for both of us as it has been haunting our backlog for much too long given the quality of game it is, and I hope you’ll join us for that.