A strange podcast dribbles down from the point and onto my visor. The entity waits for the order to plunge it deep into my brain.
Welcome to another episode of NOCLIP! This week we’re going to look at Hello Games’ vast universe generating game No Man’s Sky. While the initial release of this game was fraught with controversy (a subject we can’t avoid addressing), the game has received consistent and constant updates to transform itself into what it is today, currently going under the moniker of No Man’s Sky: Next. The changes that have been introduced fundamentally alter the way No Man’s Sky can be played, but where does the game stand now as a product? We discuss depth of mechanics with a limited verbset, visual and word design in a proceduarally generated universe and how your propensity for Rush could help in your enjoyment of this game.
Thank you for listening this week, and, since our next episode will be releasing in October, brace yourself for the very weird and very abrasive Harvester!