Knock the podcast on its bottom.
Welcome back to Pocket! Today, we’re going to be talking about contemporary internet darling Untitled Goose Game, which is a puzzle game where, unsurprisingly, you play as a goose. As a goose is want to do, you spend the majority of your time attempting to accomplish goals that, in the grand scheme of things, mostly just annoy people into fits of rage. The systems behind this are predominately physics and interaction based, using the game’s fairly limited mechanic set along with your understanding of character’s patterns and behaviors to accomplish your goals, but the context it is all set in is what gives the game its charm. Is it worth the hype? Is it correct to say that a public bemusement over a game about an irritating goose is hype? We dive into these questions and more as we talk about the cultural reasons this game seems to have become as popular as it is, expectations and experiences within the world of the game, and what it is about this game that reminds us of Napoleon Dynamite.
Thank you for joining us this week to talk about Goose Game. As is tradition, we’re a couple weeks behind popular discourse on this one, but we’re really outdoing ourselves next time as we’re talking about 2012’s Little Inferno, placing us squarely 7 years after its relevant popularity. Hopefully you’ll join us then.