Do you know why we’re here? It’s because I have a small podcast.
Welcome back to NOCLIP! Today, we’re going to be talking about Spiritfarer, an incremental, management sim, narrative game. Which is a lot of ways to describe what is really a pretty simple game. The core of Spiritfarer is in its characters, spirits who you pick up from various islands and tend to while they come to grips with their own demise and prepare to go to the “Everdoor.” The storylines presented by each are genuinely heartfelt, the characters are expressive and the art used to depict them is beautiful. Some of their dialog might just be meaningful enough to provoke a strong emotional reaction from you. Many different tragedies play out with these characters, but also successes. Some just need a little more time to finish what they barely missed out on in life, while others fall into a state beyond repair and have to move on by their own will or not. And all of these great character moments and fantastic artwork is stapled onto what I would describe as a fairly slow paced farming sim game. Whether the gameplay of Spiritfarer speaks to you is going to be personal preference, but the game may be worth checking out for the other elements alone. We’re going to be talking about the value of spending more time in the game to building character relationships, the lack of value in spending more time in the game just getting from place to place, and, frankly, the value of our own time.
Thank you for joining us again this week! We’ve been on a bit of slow pace with releasing episodes, so I’m sorry if you’re someone who does listen week to week and we haven’t been there, but life unfortunately has been fairly busy and our games have been fairly long, this one being no exception. The pacing of this game may have been a little better before expansions were added, but it’s hard to say playing it in its current state. If you were an early adopter, let us know what you thought in comments, or over on our Discord! Next time, we’re going to be talking about The Talos Principle II, so I hope you’ll join us for that.