Every problem cannot be solved with a podcast.
Welcome back to the podcast and, of course, to our second episode of Fanbruary this year! Today, we’re talking about Far Cry 5, which is, obviously, an installment in the Far Cry franchise and, obviously, not the fifth one because of all the weird spinoffs. Still the thing that most stands out, or at least the thing that was advertised the most, that separates this from its predecessors is the fact that it is set in the United States. Ultimately, this game doesn’t do much in terms of commentary, which is unfortunate given the opportunity they had here, but it is still a novel setting for a Far Cry game. By far the most impressive element comes from the open world and its lush forests and rural towns. It looks very good. It’s an open world game with a bunch of systems attempting to create that emergent gameplay the genre is known for, and importantly, it wastes very little of your time and nearly everything you do contributes toward progressing the game. Still, it is a part of a series that gets that stuff right more often than not, and it doesn’t compare favorably in most areas to previous installments. This is particularly true in the writing, but I won’t spoil those things here in the description. It’s a good game by and large, but is let down in some key ways that make it more of a mixed bag than it could it have been. We’re going to be talking about “confidence” in games and the overstimulation of players, the progression systems across the open world, and we argue for the use of parachutes less than 10 feet off the ground.
Thank you for joining us again this week! As someone who bounced off this game when it released I’m actually really glad to have gone back to finish it because there is a lot of nuance to what this game does right and wrong in my eyes. On the other hand, I can’t advocate for anyone to play it or any other Ubisoft games for that matter thanks to their awful DRM, so just take our word for how the experience is, I guess. How do you feel this game stacks up against other titles in the franchise, if you’ve played them before? And if you haven’t, how do you feel about the fact that the unusable Ubiconnect software ruins the experience of all people who try to interact with the software? Let us know over on our Discord or in the comments below! Next time, for our third Fanbruary episode, we’re going to be talking about Klonoa 2: Lunatea’s Veil, so we hope you’ll join us then!
