I don't mind if I only have a year left. Or a month. Or a single week. I'd be happy with one new podcast.
Welcome to NOCLIP this week! Today we’re going to be talking about What Remains of Edith Finch, a walking simulator that uses short vignettes to constantly impose differences in kind to tell its narrative. The game follows storytelling conventions typical of other walking sims, but uses different styles of gameplay to keep you engaged through its admittedly short run time. The story explores death and superstition from a variety of angles ranging from childlike innocence to more violent ends, but manages to skirt being too morbid or depressing. We’re going to talk about environment design, exploring characters both through their own eyes and the world they left behind, and we mention CatDog at least twice.
Thank you for listening to the podcast this week! Next time, join us as we finally talk about Persona 5, one of the longest experiences we’ve talked about to date!
Links to things we discussed, but knew very little about: