Episode 191 - That Might Be A Pokémon - Half-Life

Forget about Freeman, we’re abandoning the podcast.

Welcome back to the podcast! We may be into June, but we’re in the ides of Mystery May right now, and the fates have deigned we play Half-Life, and I am not one to argue with the fates. Half-Life is one of the most influential FPS games of all time, and part of that comes down to the way the game builds a really impressive world for you to play through. Black Mesa feels as vast in some places and stifling in others as it needs to in order to create a tone that is full of anxiety as you conserve ammunition while fighting enemies with genuinely great creature design. It’s part FPS, part horror title, like Doom was, but with this added environmental element that really pushes it to the next level. The other part of its influence is really just about how good the game was when it came out. Levels are mostly well paced, even from a modern perspective, movement through them feels fluid and like you’re using all the parts of your toolbox, and the aforementioned ammo conservation feels well thought out. This one is an easy game to go back to despite it’s age, and it’s still just as moody while still having that over-the-top 90s sci-fi edge to it. We’re going to be talking about Source Engine movement, the pros and cons of Xen, and whether we were or were not excited to turn on pumps.

Thank you for joining us again this week! We’ve been consistently hitting the games that have been on our list for the longest this year, and Half-Life is one we’ve been dancing around for a little too long. This game still rules, particularly if you are a fan of its descendants, so if you haven’t given it a shot yet, I recommend doing so. And then let us know what it was like over on our Discord, or in the comment section! Next time, we’re going to be talking about To The Moon, which is not about the stock exchange, so we hope you’ll join us then!