“Finally! Someone’s talking about Bugs Bunny Crazy Castle 2! THIS is what I’ve been waiting for!”
- Everyone, 2018
Welcome back to NOCLIP Pocket where we’re going to be looking at the 1991 Gameboy Title The Bugs Bunny Crazy Castle 2. The game is a sequel to an NES title, but with its short levels and puzzle platformer gameplay, the portable console proved to be more of a home for games of this ilk. With that out of the way, the question I’m sure most people have has more to do with why this game is being talked about at all. Well, in addition to the nostalgic feeling it brings to revisit games from our childhood, there’s actually a surprising amount of depth here. This isn’t a game worthy of any substantial amount of retroactive praise, nor did it push the industry further in its time, but this should absolutely be held up as an example of not judging a book by its cover and finding something quality in even the most seemingly unlikely places. We’re going to talk about mentally taxing execution as opposed to reflex tests, surprisingly successful audio/visual presentation, and making the tough choices in life, like “should I kill Sylvester?”
Thanks for listening to us again this week, and following the next episode of the main podcast, our next Pocket episode is going to be on Kirby’s Dream Land. I hope you’ll join us then!