I hear a podcast, and you can't outrun those.
Thank you for joining us for another episode of NOCLIP today (and apologies for the delays!). We're back to talk about Mirror's Edge, a first person platformer that came to define the genre for the majority of average game players for years. Mirror's Edge emphasizes your character's movement as you free run through buildings and on rooftops, but rarely gives you a chance to catch your breath. We discuss whether this breakneck pace is a benefit or detriment and how the other mechanical elements mesh together to create a parkour game all others will be compared to. We talk about movement mechanics, maladroit combat, and what level of social responsibility you have for constructing coherent metaphors.
Thanks for tuning in again, and be sure to check us out in two weeks when we discuss Nier: Automata!