NOTE: For an unknown reason, a popping noise was picked up on our recording for the first half of this podcast. This begins around 14 minutes, and ends during the second half. If this proves incredibly annoying to you, skip to 57:10 for our discussion on P.T. and the end of that sound. Apologies for the terribleness.
The only me is me. Are you sure the only pod is cast?,
Welcome to our first episode for the month of October. Being the spookiest month of the year, (got my eyes on you, June) we have chosen to take a look at the recent demo for Resident Evil 7 and pretty much the scariest thing on the planet, P.T. These games have a lot in common, but looking at them in direct comparison gives a lot of insight on the design of horror games and how good P.T. is at what it sets out to do. We're going to be talking about agency (or the lack thereof), use of limited space in design, and the proper identification of bird flesh and meat bags.
Thanks so much for listening and come back in two weeks as we talk about Resident Evil 4!