Welcome to cast space.
Welcome back (finally!) to the podcast. Today, we’re going to be talking about Omori, a turn-based RPG with a unique art style and dark themes. Though, as we discuss in the episode, don’t think too much of Omori based on its genre, because it’s really putting its worst foot forward. Omori has rich characters, relatable themes and effective comedy. It’s a silly game in the same vein as Earthbound where you fight cartoon sharks and your happy characters will deal more damage against angry foes, but it’s real strength is in making you learn more and more about your party members and their associated friends before stabbing you right in the heart. The game is billed as having psychological horror elements, and those are there, but the game is also profoundly sad and surprisingly moving. And on top of that, it has a combat system that has some depth to it, but takes a long time to come into its own and adds a level of tedium to a game that otherwise keeps you wanting to move forward. We’re going to be talking about the slow build of the combat and where it shines, the tonal differences and how much of it we think was intentional, and we tell you how not to discuss Chrono Trigger.
We’ve been pretty busy, so we apologize for the extremely long delay between episodes. Omori is at least a bit of a gem, so hopefully you enjoy the episode. We still have two more games for Halloween to cover, so we’ll be staying in the genre over the next couple weeks despite the scheduling issues. Did you participate in the Omori Kickstarter? Is it a game you heard about later and checked out based on the art style or the themes? Let us know in the comments below or over on our Discord! Next time, we’re going to be talking about Cryptmaster, so we hope you’ll join us then!