Episode 61 - Loretouched - Hollow Knight

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Wealth, glory, enlightenment... that podcast seems to promise all things!

Welcome back to the podcast (and apologies for how long of a break we've had)! Today, we're going to be talking about Hollow Knight, an action-heavy Metroidvania that's an overwhelmingly impressive feat coming from a small indie team. Every corner of the world Hollow Knight contains is teeming with life, or at least undeath, and this sense of discovery drives engagement all the way through the game. We'll discuss all the ideas this game brings to the table, and how even our complaints seem small in comparison to the scale of this game's accomplishments. We talk about the experience focused design of the game's world and combat encounters, using vague hints at backstory to further a mood, and tapping into your latent instincts to be a high school bully.

Thanks for checking us out again this week, and be sure to check in next time when we talk about Monster Hunter World!

Bonus Episode - Milky Moderate - Super Mario Cereal

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NOCLIP Podcast, find it in your grocer's freezer!

From deep in the bowls of the Internet, we're going to be talking about Super Mario Cereal today. When this promotional cereal released, it was met with continental amusement, seemingly because of the inherent ridiculousness of it. But, rather than be spoon-fed opinions on it, we decided to pour up and try it for ourselves. Join us to find out if our favorite Nintendo hero has made the switch from plumbin' to bakin' or if his breakfast effort is another milquetoast effort on the shelves of your grocery store.

Thanks for joining us for this admittedly kind of silly tangent this week, and we'll be back again next time to talk about Hollow Knight!

Episode 60 - Noogies and Even Greater Noogies - The Last Guardian

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I awoke to find myself listening to a strange podcast...

Welcome back to NOCLIP, where this week we're going to be talking about The Last Guardian.  The third game in what could be considered a spiritual trilogy of games including Ico and Shadow of the Colossus, The Last Guardian similarly features a bleak atmosphere and an unassuming protagonist.  The hook this time around comes in the form of a massive beast and the connection that you create with it over the course of the game.  While the game is touching and technologically very impressive, the devil, as it usually is, is in the details of the execution.  We're talking about puzzle design, questionable mechanical and UI decisions, and what type of thing it is more okay to be angry at: at person or a horse?

Thanks for checking us out again this week, and be sure you come back next episode when we talk about Hollow Knight!

Episode 59 - Things That Rhyme With Tootin' - West of Loathing

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You're about to listen to a podcast with the color and viscosity of maple syrup, except instead of maple it's flavored with the inside of the mouths of people who chew cigars instead of smoking them and have never brushed their teeth.

Welcome back! Today we're taking a look at West of Loathing, an RPG set in the wild west from the makers of Kingdom of Loathing. Despite being an RPG, the real draw of this game is in its writing, and funnier writing is not often seen in this industry. As quaint as it can come off with its rudimentary art style and turn-based combat, the world present here is deep and interesting, leveraging both its excellent dialog and knack for creating interesting and worthwhile quests to keep players invested. We're going to talk about sprawling quest structure, enjoying the journey in spite of the destination (really a life lesson, if you think about it) and the intricacies of discrimination in Goblin culture.

Thank you (yes you!) for listening this week, and check back with us in two weeks when we talk about The Last Guardian.

Episode 58 - We're Here For the Lies - Hellblade: Senua's Sacrifice

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You will podcast with me in Ragnarok!

Welcome back to the podcast where we're going to be talking about Hellblade: Senua's Sacrifice. Ninja Theory made this game with what was a shoestring budget for its goals and ambitions, and what results is hopefully a proof-of-concept game to show that this type of development can still be viable despite the risks. Choosing to focus the game around the concept of mental illness and Norse mythology gives the game a well of rich narrative and thematic content to draw from, but beyond that is where the game starts to fall down. We're going to talk about strong art direction, repetitive combat and the lemon-lime soda most likely to exist in the afterlife.

Thanks for listening this week, and be sure to check back next time when we talk about West of Loathing!

Episode 57 - Ass Machine - NieR: Automata

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Analysis: A large amount of entertaining audio data incoming. Recommendation: Listen to the NOCLIP Podcast.

Thanks for joining us again this week while we talk about NieR: Automata! This game is a sequel to a Square Enix Action RPG from last generation that Platinum Games has put their own spin on, eschewing some of the more traditional RPG elements for the hack and slash gameplay that Platinum is known for. While the combat itself is kept fresh by repeatedly changing from character to character with new control schemes and abilities or from genre to genre, sometimes becoming a Shoot 'em Up for some segments, it's the narrative and thematic content of the game that really keeps players pushing forward. With a focus on story not really present in other Platinum games, it makes this one a compelling experience and really feels like the best of both worlds for the game's developer and publisher. We're going to talk about combat flow, world and quest design and oh yes, there will be butts.

Thanks for checking us out this week, and be sure to check back next time when we talk about Hellblade: Senua's Sacrifice!

Episode 56 - In The Jell-O, But On The Vine - Mirror's Edge

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I hear a podcast, and you can't outrun those.

Thank you for joining us for another episode of NOCLIP today (and apologies for the delays!). We're back to talk about Mirror's Edge, a first person platformer that came to define the genre for the majority of average game players for years. Mirror's Edge emphasizes your character's movement as you free run through buildings and on rooftops, but rarely gives you a chance to catch your breath. We discuss whether this breakneck pace is a benefit or detriment and how the other mechanical elements mesh together to create a parkour game all others will be compared to. We talk about movement mechanics, maladroit combat, and what level of social responsibility you have for constructing coherent metaphors.

Thanks for tuning in again, and be sure to check us out in two weeks when we discuss Nier: Automata!

Bonus Episode - Grass Cutting Simulator - 2017 Year in Review

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Happy New Year, everyone!

With another year over and a busy holiday season winding down, we have basically entirely forgotten to play any video games or record a podcast. So while we make up for that oversight, we discuss what surprises 2017 brought to the industry and some of our own observations about the things we care about. We talk about Twitch, the Switch and EA's bid to get rich.

Thanks for being patient with us this week, and check us out next week for our episode on Mirror's Edge!

Episode 55 - Main Street Purgatory - Animal Crossing: New Leaf

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I caught a podcast! Must have been a perfect rod cast!

Welcome back to the podcast, where this week we're going to be talking about Nintendo's life simulation series Animal Crossing. We sat down with the most recent iteration of the series this week, but much of what is said applies to all the games, as while they change between entries, the basic gameplay remains the same and strives to achieve the same thing: a cute, relaxing experience. Because of this, fans of the series tend to have a strong connection with their villages and the residents within, driving much of the games appeal. Which of your favorite NPCs and villagers are we going to lavish affection on or badmouth horribly? Listen and find out as we talk about daily routines, home decorating for play and profit, and how the only valid read on Animal Crossing is that of the Truman Show.

Thanks for joining us again this week and keep an eye on the feed for next time as we're tackling (and jumping, and climbing...) Mirror's Edge!

Episode 54 - Maybe It Wasn't A Metaphor - The Cat Lady

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Are you part of that podcast subculture?

Have you died and gone to podcast heaven? No, it's much worse than that, because we're going to be talking about The Cat Lady. The Cat Lady is a Horror Adventure game that examines themes of real life and depression through a surrealist lens that never ceases to be interesting and emotional. The design of this game uses and eschews convention in equal measure and the end result is an Adventure game that feels unique, while still reminding you of why this genre can work in the first place. We're going to discuss how audio/visual decisions add to an unsettling atmosphere, the importance of puzzles in Adventure games with such a strong narrative focus, and the unsurprisingly disappointing combat system.

Thanks for listening to the podcast this week, join us again next time when we talk about Animal Crossing: New Leaf!

Episode 53 - Moon Inflation - Super Mario Odyssey

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Mama always said, "go podcast outside,"

One trip around the kingdoms later, and we're back with another NOCLIP Podcast. This time we're going to be talking about Super Mario Odyssey, the latest 3D platformer in the most iconic video game series of all time. Odyssey shows a desire to return to the design principles that made Mario 64 one of the most talked about and influential games of its generation, and while there was some progress to that end, Odyssey feels like a different beast entirely, bursting with things to do and a simple but diverse moveset with which to do them. We're going to talk about fluidity in platforming, captivating visuals and music, and we get political, cracking open the conspiracy to reveal whether Pauline is a good mayor or a cool mayor... or neither!

Thank you for listening to us this time, and join us again in December to talk about The Cat Lady!

Episode 52 - Elitist Identified - Epistory

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A chitinous, chattering podcast began to appear,

Thanks for checking us out again this week! This time around, we're finally tackling a typing game, and we picked a hell of a one to start on. Epistory is a typing game at its heart that layers on a gorgeous paper craft art style as well as a plot that strikes at an emotional core. These elements help the game stand out and would be unique even if the game's quality didn't live up to expectations. Spoilers: it does. We're going to discuss keyboard mechanics, world and dungeon design, and feeling immense guilt over not experiencing the intended emotions in a social setting (we're doing okay, really).

Thank you for listening, and be back in two weeks when we talk about Super Mario Odyssey!

Episode 51 - Comaghost - Fatal Frame: Maiden of Black Water

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The Podcast must be protected, the Black Water must not overflow.

Welcome to the podcast this week, and as Halloween is right around the corner we're going to be talking about a ghostly Wii U title, Fatal Frame: Maiden of Black Water. The fifth game in a long running Japanese horror franchise, the Wii U release seemed to be in danger of not being localized for other regions. Fortunately, there was enough demand to bring the game stateside, even if only in a digital version. Fatal Frame V maintains the thematic and mechanical elements the series is known for, with a new control scheme focused around the central gimmick of using the Wii U gamepad as a diegetic camera, which is the central focus of combat and puzzle solving. We're going to be discussing sloppy controls in horror games, mechanical mastery and point systems, and QWOP (but for your core).

Thank you for listening, I hope we didn't give you too many nightmares. Next time, join us as we talk about Epistory - Typing Chronicles! 

Episode 50 - Unentertaining Garbage - Splatoon 2

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'Til next time... Don't get bypassed, stay with the NOCLIP Podcast!

Welcome to the fiftieth episode of NOCLIP. For the occasion, we're taking a deep dive back to our very first episode and talking about the sequel to that game, Splatoon 2. Nintendo has taken their squid-based competitive shooter property and updated it for a new audience on the much more popular Switch console. Despite many people claiming that the sequel isn't much more than an update, we take stock of the differences and the strengths and weaknesses they bring with them. We're going to be talking about how the game feels to play compared to the original, the glory of Salmon Run's design, and the trials and tribulations of being a try-hard idiot.

Thank you for listening to the episode this week. While we were very excited to hit this fifty episode milestone, we haven't forgotten the season; so join us again next week as we talk about Fatal Frame: Maiden of Black Water for the Wii U!

Two Years of NOCLIP - It's Kinda Like That

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It's that time of year again. Time to say thanks to all of you, sincerely, for listening to this show. We've been going for two years now, and we're still loving making every single episode. We're still trying to improve, and we're still trying not to commit to tape the kind of thing you're about to listen to nigh on a half hour of right now. Thanks for letting us indulge this week, and we've got a couple of great October episodes planned coming up: Splatoon 2 for our fiftieth episode and our Halloween special on Fatal Frame: Maiden of Black Water Stay tuned, keep an eye on our feed, and thank you again for listening to NOCLIP.

Episode 49 - Mom Cave - Ori and the Blind Forest

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He is the reason we're alive, he's the reason we podcast,

Welcome back to another episode of NOCLIP this week. We're going to be talking about Ori and the Blind Forest, Moon Studio's Metroidvania that takes the platforming that's expected of the genre and ramps it up to be the main focus. The platforming challenge combines with stellar presentation to create a game that is lauded by many, so we take a closer look at the way the pieces fit together. We discuss movement through a Metroidvania's levels, visual design and visibility, and nature's most perfect of cold-hearted assassins: frogs.

Thanks for listening this week, and join us next episode for a very special fiftieth episode where we revisit the series that started it all and talk about Splatoon 2. Also keep an eye on the feed for a bonus episode celebrating two entire years of our dumb show!

Episode 48 - Strange and Ancient Cereal - Super Mario RPG

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At this rate, it'll take ya 100 more podcasts to catch me!

Welcome back to NOCLIP! This week we're going to be talking about Super Mario RPG, Square's take on the Mario franchise and the first RPG to carry Mario's name. Square handling a Nintendo RPG seems like a natural fit, and their touch is noticeable here. However, Nintendo's influence can be seen as well, and a lot of the "Mario" elements are the things that make the game feel unique. We're going to talk about the evolution of the RPG, tedium in combat and Wario's secret identity!

Thanks for listening to NOCLIP again this week, and join us next time when we talk about Ori and the Blind Forest!

Episode 47 - Never Stop Twisting - Superhot

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Podcasts are software, bodies are disposable.

Welcome back to NOCLIP, where this week we're going to be breaking down Superhot. The central gimmick to Superhot is controlling time. Time only progresses when you move, turning the skill set required for a first person shooter completely on its head. This makes for a more contemplative, though still tense, experience. The mechanical themes of this short game are incredibly strong, but unfortunately, looking further into the narrative can distract you from what it is that it does incredibly well: glorious dodging and shooting. We'll talk about how level repetition can lead to badass perfection, a detrimentally heavy handed plot, and sick, awesome jumping.

Thanks for checking us out again this week, and join us next time as we talk about Super Mario RPG!

Episode 46 - Sword Arm Online - Severed

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Sasha, come outside. It's time you learned how to podcast.

This week on NOCLIP, we're going to be talking about Drinkbox Studio's Severed. Severed makes use of the touch screens prevalent in modern devices by creating a frenetic sword fighting dungeon crawler while striking a very somber tone. The pieces fit so well together, and we enjoyed our time with this game so much that it's one of the few games we've covered that we absolutely recommend getting and playing if you've never heard of it, or just not given it a shot yet. We're going to talk about touch screen gaming, symbolism and abstract plot, and just the grossest papayas.

Thanks for checking out the episode, and subscribe to our feed to hear our next episode on Superhot!

Episode 45 - Huckster Fish - Metroid Prime

Once our podcast here is complete, we will peer inward and discover the truth.

Thanks for joining us this week as we talk about Metroid Prime. A severe turn from the appearance of previous Metroid games, Prime retains a lot of the DNA that makes up the series it belongs to, despite the shift in perspective. Because of these similarities, design appears to have been focused around making a traditional Metroid game play well in first person and were generally successful enough that the game has maintained a following over the fifteen years since its release. We discuss controls, loneliness in aesthetic and admiring those beautiful, stupid ass Puffers.

Thanks for checking us out again this week, and come back next time for our conversation on Severed!