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Welcome back to the podcast, where today we're going to be talking about the follow-up to Ocarina of Time, Majora's Mask. Majora is one of the precious few direct sequels in the Zelda series and yet it feels completely different to the games that came both before and after its release. With a much stronger focus on tone than the series had ever seen, a focus that would presumably go on to inspire the design of the Wind Waker and Twilight Princess, Majora's oppressive atmosphere brings an element of sadness to the table that serves to make its mysteries that much more intriguing. We're going to be discussing the reuse of assets, world and dungeon design in a game with a repeating time mechanic, and indifference toward the suffering caused by allowing the spirits of the dead to possess your body and the existential dread that comes with wrenching them back out again. Fun stuff!
Thanks for joining us again this week, and keep an eye on your feed because next time we'll be talking about Celeste!